Jason Rubin ( @Jason_Rubin ) Twitter Profile

Jason_Rubin

Jason Rubin

VP PLAY @facebook @oculus - VR/AR/Video Games - CoFounder Naughty Dog - Creator of Crash Bandicoot, Jak and Daxter, The Iron Saint, Mysterious Ways

Los Angeles, CA

Joined on 1 April, 2009

http://www.jasonrubin.com

  • 164 Tweets
  • 20.6k Followers
  • 269 Following

Quoted @SethSchiesel

@Protocol had a great panel today on The Evolution of Gaming with Activision Blizzard's Daniel Alegre, AMD's @AzorFrank , Electronic Arts' Samantha Ryan, Facebook's @pucknorris and Manticore's Frederic Descamps. Thanks to all the speakers!

Check it out.

Replying to @pucknorris: Thank you @SethSchiesel, panelists and @protocol for the great session today! Great to see the continued focus on gaming 🙌🏽…

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Thank you @SethSchiesel, panelists and @protocol for the great session today! Great to see the continued focus on gaming 🙌🏽

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An eternity ago my grandfather won a Channel F console in a Golf tournament. He sent it to my parents. I fell in love. A few years later I was making games. A 35 year career followed. But I had never heard of Jerry Lawson until today. Thank you Jerry...

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Replying to @_JaneyLaney: WELL....IT HAS BEEN DONE! @FacebookGaming HAS ACCEPTED THE BARKSQUAD INTO THEIR HOME!!! I AM NOW MAKING CONTENT AS A #FAC

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WELL....IT HAS BEEN DONE! @FacebookGaming HAS ACCEPTED THE BARKSQUAD INTO THEIR HOME!!! I AM NOW MAKING CONTENT AS A #FACEBOOKGAMINGPARTNER

IT MEANS SO MUCH TO BE ABLE TO GLOBALLY REPRESENT THE FAMILY-FRIENDLY COMMUNITY, ESPECIALLY AS A BLACK WOMAN.

THANK YOU @FacebookGaming

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Replying to @FacebookGaming: Step into the world of @Oculus VR with @Darkness429 as he slays some zombies in @SkydanceInt's The Walking Dead: Saints…

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Step into the world of @Oculus VR with @Darkness429 as he slays some zombies in @SkydanceInt's The Walking Dead: Saints & Sinners.

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Beyond its hollywood history Jerry’s fed @Naughty_Dog @ 4am ~50% of ‘95-‘96 during the early Crash era. Always had our favorite drinks ready as we walked in. You will be missed... @asgavin @davebaggett @taylorkurosaki @BigRedButtonEnt

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Replying to @Gothalion: Love mine! Working on some Oculus content this week. Quest 2 is legit

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Quoted @CatchMeStreamin

Someone is just as excited to unbox the new @oculus Quest 2 as I am.

Love mine! Working on some Oculus content this week. Quest 2 is legit

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.@benthompson has some great takes on our cloud gaming platform. Check it out on today's @stratechery

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Quoted @crecenteb

@Jason_Rubin @GenePark Thanks Jason, does it identify them differently in the list? Like, I assume Asphalt is one.

We do not differentiate cloud games in our listing. Cloud is an awesome expansion of our capabilities to deliver high fidelity games but ultimately... it is just a delivery mechanism. That said, the list of launch games is in the announcement and should be featured.

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Quoted @CNBCtech

Facebook launches cloud games but says Apple won't allow it on iOS

Apple claimed to offer us 'helpful feedback' in this story. Responding to multiple requests for approval of our iOS cloud concepts with "this fails under policy" is better than the radio silence we have experienced at times in the past, but that's hardly 'helpful feedback.'

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I believe the best games are the ones you can easily play with friends without any friction and we’re making investments to build that platform. You can learn more about what we’re doing (and what we’re not doing) here:

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Quoted @FacebookGaming

☁ 🎮🧵

So... what IS 'cloud gaming', anyway?

Is it replacing your console with a controller and a subscription? For some, maybe.

Or...maybe you could grab your phone. Open an app. Find a game. Play it. No controllers. No subscriptions.

Today I’m excited to talk more about my new role and what I’ve been working on. I joined #FacebookGaming recently as VP of Play and today we’re rolling out our take on cloud gaming: Instant. Free. No subscriptions. No controllers.

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Replying to @FacebookGaming: The C.O. @StoneMountain64 is gearing up with his @OculusGaming Quest 2 and dropping straight into @BigBoxVR POPULATION:…

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The C.O. @StoneMountain64 is gearing up with his @OculusGaming Quest 2 and dropping straight into @BigBoxVR POPULATION: ONE.

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Quoted @FacebookGaming

🇧🇿 🇨🇷🇸🇻🇬🇹🇭🇳🇳🇮🇵🇦🇬🇷🇨🇾🇪🇬 Region Expansion Unlocked!

We’re expanding the Level Up experience to more regions! Our Level Up program is now live in: Belize, Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Panama, Greece, Cyprus, and Egypt.

Replying to @pucknorris: So happy to introduce our @FacebookGaming Level-Up program to even more people around the world! Tell your friends who woul…

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So happy to introduce our @FacebookGaming Level-Up program to even more people around the world! Tell your friends who would like to stream in the countries below👇!

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Replying to @OculusGaming: Finally! We can say it. This is #Quest2. All the good rumors are true. It's our fastest and most immersive VR gaming syst…

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Replying to @protocol: Wednesday's broad slate of gaming announcements appeared to solidify Facebook's commitment to supporting so-called AAA games…

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Finally! We can say it. This is #Quest2. All the good rumors are true. It's our fastest and most immersive VR gaming system yet. The best part: it starts at $299. Pre-order now on

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Wednesday's broad slate of gaming announcements appeared to solidify Facebook's commitment to supporting so-called AAA games in VR.

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Replying to @yosp: First and last game I worked on. I love action games :)

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First and last game I worked on. I love action games :)

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Replying to @geoffkeighley: 24 years ago today @CrashBandicoot Bandicoot launched for PlayStation - I still remember getting the gold disc in a trop…

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Replying to @megganpez: I miss video game conferences and conventions.

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24 years ago today @CrashBandicoot Bandicoot launched for PlayStation - I still remember getting the gold disc in a tropical fruit basket! Congrats to @Jason_Rubin @asgavin @cerny @ConnieLBooth and @Naughty_Dog for such a legendary title!

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I miss video game conferences and conventions.

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Unsaid is the damage this does to developers large and small. Many of the hypercasual games they make, truly free as they are supported solely by ads, become unviable. The consumers who liked those games and the business model lose out.

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Replying to @XboxP3: Today we filed a statement in support of Epic's request to keep access to the Apple SDK for its Unreal Engine. Ensuring that Ep…

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Today we filed a statement in support of Epic's request to keep access to the Apple SDK for its Unreal Engine. Ensuring that Epic has access to the latest Apple technology is the right thing for gamer developers & gamers

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